Players initially control Maritte Hildegaard, a teenager who travels to the magical school of Ikenfell to find her sister Safina, who has gone missing since summer break. Battle only ensues if the party reaches one, allowing the player to evade combat. There are no random encounters and as such fightable enemies are always visible in the world. Much of Ikenfell's gameplay involves these, which include exploration, adventure, and puzzle-solving portions. Like most traditional Japanese-style RPGs, gameplay also consists of parts outside battle which characters can navigate. Three characters in the player's battle can engage in battle at any time these can be changed at save points (which are represented by cats). Ĭharacters are managed with a party system although the player initially only controls Maritte, they later gain control of other characters, each with their own unique skillset. For accessibility, there are options to both partially and completely disable combat timing. As the game advances, the attack patterns and timing become more complex, providing greater difficulty. The playing field is composed of a grid, upon which both the player and enemies can move, with their position affecting what moves can be performed and how efficient they are. Like older Paper Mario games and Super Mario RPG, the outcome of both player and enemy moves depends on timed button presses. It uses various 2.5D perspectives to display characters and the game world. Ikenfell is a turn-based tactical role-playing video game. Ikenfell's battle system features player characters (here, Rook, Pertisia, and Petronella) on an isometric grid.
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